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Book 3D Game-Based Filmmaking: The Art of Machinima: Creating Animated Films with 3D Game Technology

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3D Game-Based Filmmaking: The Art of Machinima: Creating Animated Films with 3D Game Technology

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    Available in PDF - DJVU Format | 3D Game-Based Filmmaking: The Art of Machinima: Creating Animated Films with 3D Game Technology.pdf | Language: ENGLISH
    Paul Marino(Author)

    Book details


The Machinima approach to creating movies promises to revolutionize the computer animation industry and this book will serve as the industry bible for emerging filmmakers. It expertly covers the very latest technology in filmmaking, from the history of Machinima, who the major players are, and where the Machinima movement is going. Conventional filmmakers are quickly adopting this medium as a much easier and economical way to produce animation films. This book contains a wealth of tips, tricks, and solid techniques to creating your own Machinima films from some of the best creative minds in the industry. Numerous hands-on projects are provided to show readers how to expertly create, edit, and view their own films. Some of the hot topics covered include developing actors, preparing sets, incorporating audio, adding special audio and visual effects, using the best post production techniques, using the best game engines, and much more.

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*An electronic version of a printed book that can be read on a computer or handheld device designed specifically for this purpose.

Formats for this Ebook

PDF
Required Software Any PDF Reader, Apple Preview
Supported Devices Windows PC/PocketPC, Mac OS, Linux OS, Apple iPhone/iPod Touch.
# of Devices Unlimited
Flowing Text / Pages Pages
Printable? Yes

Book details

  • PDF | 500 pages
  • Paul Marino(Author)
  • Paraglyph Press; 1 edition (11 April 2009)
  • English
  • 2
  • Computing & Internet

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Review Text

  • By Guest on 6 December 2007

    This books is a good beginners guide to Machinima IF you have the right tools that are used and explained in the book. i.e. Unreal Ed, Machinimation (a demo is provided on the CD). If however you do not wish to buy these tools then this books is not the best facilitator to start with.

  • By DavidStrife on 26 August 2012

    Fairly hard to acquire as it is semi-rare I've found, unless you're prepared to pay quite handsomely for it. The first real book on Machinima, but also the most important alongside Henry's Anthology of papers and articles "The Machinima Reader". It's a good starting point for anyone not familiar to the medium, and will quickly familiarise you with its concepts. There is a subtle difference between film and Machinima, this book acknowledges as such, and even goes into a discussion about the medium holistically, offering a good academic perspective on the subject as well.

  • By J. Freas on 19 August 2005

    I ordered the book to help learn Machinima for a project and to understand how to work with Unreal Tournament 2004. The step by step method is helpful for first time users. After reading the book, I kept it as a reference manual and have worn the corners of the book. The book is a good starting point for anyone looking into making their own Machinima.


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